

If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. If the melee strike hits a target, that enemy cannot also be hit by the area damage. Smite now gains charges at a rate of 1 per 60 seconds with a maximum of 1 charge at any time ⇒ 1 per 75 seconds, with a maximum of two Smite charges at any time.Smite Lightning, Attack, AoE, Duration, Melee, Strike, AuraĮffectiveness of Added Damage: (196-218)% Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. When you think about it, that's a pretty significant chunk of cool things a jungler misses out on (as long as Dragon or Baron are up), so we looked for potential solutions. Right now, Smite's a pretty important ability for a lot of reasons (securing buffs, smiting other folks, farming the jungle), so we're seeing most junglers start to 'hoard' their smites as the game progresses. Smite now stores charges up to a maximum of 2, but has an internal cooldown of 15 seconds so you can't do silly things like double Smite things.

Time to be honest: the power of Chilling Smite is just too high. Smite's range is shorter when used against champions, but isn't THAT much shorter against jungle monsters (and in a few cases, unchanged), due to the way hitboxes are designed. Smite is not affected by the Executioner or Havoc masteries.ĬHARGE TIMER : Smite now begins charging at 1:25 rather than 1:30.As it is true damage, it always does the stated amount regardless of armor or magic resist, and can not be amplified through the use of damage-increasers. So it is a good strategy for junglers like Lee Sin and Olaf to use their spell vamp granting abilities (Lee Sin's Iron Will and Olaf's Vicious Strikes) before smiting to regain a chunk of health. When using Smite for pushing, it's recommended to save Smite for cannon minions.Make sure to look at how much damage your smite does and time the smite correctly. It can be used to 'steal' jungle monsters from the opposing team's jungle by last hitting them and to have a secure method to last hit a high priority jungle target like Baron Nashor or Dragon.It is generally used for jungling, quicker pushing, and/or a source of gold, usually in lower levels.(UNAVAILABLE) Scavenging Smite: When you Smite and kill a large monster in the enemy jungle, the cooldown of Smite is halved, you gain +20 bonus gold, and you gain 175% increased Movement Speed decaying over 2 seconds.Casting Smite on a monster restores 15% of missing Health and Mana. (UNAVAILABLE) Blasting Smite: Smite deals half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds.Chilling Smite: Smite can be cast on enemy champions, dealing 28-164 true damage and stealing 20% of their movement speed.Challenging Smite: Smite can be cast on enemy champions, dealing 60-162 (based on level) true damage over 3 seconds, granting vision of them, and reducing their damage to you by 10%.

Annie's Tibbers, Heimerdinger's turrets, or Malzahar's Voidlings) or neutral creeps. Smite is a targeted summoner spell that deals true damage to minions, player pets (e.g.
